Bonzer/Dynamics
Capabilities

Beyond products and apps — engineering for hire.

Client work that doesn't fit a subdomain: hardware-adjacent software, games, interactive media, and the applied-AI work we're building toward.

Hardware + firmware

Embedded Systems

Firmware and hardware-adjacent software for connected devices — from sensor firmware to industrial control boards — taken from prototype to certified production run.

C / C++RTOSSensor integrationHardware bring-up
Unity

Game Development

Gameplay systems, tooling, and live-ops for mobile and cross-platform titles built in Unity, plus custom simulation and training builds for enterprise clients.

UnityC#MultiplayerSimulation & training builds
Motion + interactive

Media Production

In-house motion design, 3D, and interactive media for product launches, brand campaigns, and the visual layer of our own apps and games.

3D & motion designReal-time renderingBrand campaigns
Immersive

VR / AR

Unity VR for real estate and architecture: walkthroughs of apartments, houses and product spaces on Meta Quest and PC VR, plus training and product-experience builds.

Real estate walkthroughsUnity VRMeta Quest / PC VRSpatial UI
Status: In R&D

AI Solutions

We're building applied AI first into our own products — grain-quality insights in Grainer, route intelligence for Tracker — with a client-facing offering to follow, and early exploration into healthcare and legal use cases.

Launching 2026
Engagement model

We work as an embedded extension of your team, or take on a scoped build end-to-end — from a firmware bring-up to a full VR training deployment.

Scope a project